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WORKS.名人戦 History

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February 23, 2011, at 07:44 AM by Toyoshima Yasuko -
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The Professional GO Player's Championship Series (1992)

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The Professional GO Player's Championship Series (1992)

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Copyright © 2009 TOYOSHIMA Yasuko. All rights reserved.\\

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Copyright © 2011 TOYOSHIMA Yasuko. All rights reserved.\\

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February 23, 2011, at 07:40 AM by Toyoshima Yasuko -
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名人戦(1992)THE PROFESSIONAL GO PLAYERS' CHAMPIONSHIP SERIES

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名人戦(1992)

February 23, 2011, at 07:40 AM by Toyoshima Yasuko -
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Copyright © 2009 TOYOSHIMA Yasuko. All rights reserved.
無断転載を禁止します。

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Copyright © 2011 TOYOSHIMA Yasuko. All rights reserved.
無断転載を禁止します。


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The history of GO dates back 4,000 years. It is said to represent mathematics, war, and cosmos.
One player has black pieces , the other white. I mixed the colors of the pieces by painting one side of the black pieces white and one side of the white pieced black. This action represents a change from an offensive action to a harmonious one.\\

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The history of Go, an ancient board game, dates back 4,000 years. It is said to represent the mechanics of mathematics, war, and the cosmos. One player has black pieces; the other has white. I mixed the colors of the pieces by painting one side of the black pieces white and one side of the white pieces black. This drastically alters the confrontational, competitive nature of the pieces, transforming the impulse for an offensive tactic into a harmonious one.

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無断転載を禁止します。\\

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無断転載を禁止します。


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November 08, 2009, at 05:00 PM by Toyoshima Yasuko -
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April 21, 2009, at 09:32 PM by Toyoshima Yasuko -
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Copyright © 2009 TOYOSHIMA Yasuko. All rights reserved.
無断転載を禁止します。

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Copyright © 2009 TOYOSHIMA Yasuko. All rights reserved.
無断転載を禁止します。\\

February 20, 2009, at 11:56 PM by Toyoshima Yasuko -
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February 20, 2009, at 11:55 PM by Toyoshima Yasuko -
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名人戦(1992)THE PROFESSIONAL GO PLAYERS' CHAMPIONSHIP SERIES

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名人戦(1992)THE PROFESSIONAL GO PLAYERS' CHAMPIONSHIP SERIES

February 14, 2009, at 09:44 PM by Toyoshima Yasuko -
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January 07, 2009, at 09:35 AM by Toyoshima Yasuko -
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December 15, 2008, at 10:42 PM by Toyoshima Yasuko -
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「色を塗る」行為がゲームの介入になり、よって、戦うことが共有することに変化する。共有することが「わかりにくさ」の要因になる。
対称性の一元化。意味を反転させる為の手作業とは半分だけ介入すること_すべてを塗りつぶさないこと。

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「色を塗る」行為がゲームの介入になり、よって、戦うことが共有することに変化する。結果、共有することが「わかりにくさ」の要因になる。
対称性の一元化。半分だけ介入すること_すべてを塗りつぶさないこと。

December 15, 2008, at 10:40 PM by Toyoshima Yasuko -
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対戦の一局面を私一人で演じる。白の碁石の半分を黒に、黒の碁石の半 分を白く塗装する。\\ 

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対戦の一局面を私一人で演じる。白の碁石の半分を黒に、黒の碁石の半 分を白く塗装する。

December 15, 2008, at 10:40 PM by Toyoshima Yasuko -
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対戦相手の要素の半分に介入する。「色を塗る」行為によって、戦うことが共有することに変化する。

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そうやって対戦相手の要素の半分に介入する。
「色を塗る」行為がゲームの介入になり、よって、戦うことが共有することに変化する。共有することが「わかりにくさ」の要因になる。\\

December 15, 2008, at 10:38 PM by Toyoshima Yasuko -
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対戦相手の要素の半分を「自分」化する。戦うことは共有することになり、「色を塗る」行為によってその変換が成立する。対称性の一元化する。その為の手作業。

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対戦相手の要素の半分に介入する。「色を塗る」行為によって、戦うことが共有することに変化する。 対称性の一元化。意味を反転させる為の手作業とは半分だけ介入すること_すべてを塗りつぶさないこと。 のこり半分の「素地」を維持すること。

December 15, 2008, at 10:33 PM by Toyoshima Yasuko -
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素材:碁石、桂、砥の粉、朝日新聞1992年の「名人戦」の棋譜 \\

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素材:碁石、桂、砥の粉、朝日新聞1992年の「名人戦」の棋譜\\

December 15, 2008, at 10:33 PM by Toyoshima Yasuko -
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名人戦 The Professional GO Player's Championship Series (1992)\\

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名人戦(1992)THE PROFESSIONAL GO PLAYERS' CHAMPIONSHIP SERIES

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素材:碁石、桂、砥の粉、朝日新聞1992年の「名人戦」の棋譜 \\

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新聞に掲載されていた名人戦の棋譜(朝日新聞「名人戦」1992年)を碁盤上に再現する。
対戦の一局面を私一人で演じる。白の碁石の半分を黒に、黒の碁石の半 分を白く塗装する。\\  対戦相手の要素の半分を「自分」化する。戦うことは共有することになり、「色を塗る」行為によってその変換が成立する。対称性の一元化する。その為の手作業。

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April 27, 2008, at 08:26 PM by Toyoshima Yasuko -
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名人戦 Expert Game (1992)

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名人戦 The Professional GO Player's Championship Series (1992)

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April 26, 2008, at 06:25 PM by Toyoshima Yasuko -
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January 17, 2007, at 02:11 PM by Toyoshima Yasuko -
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名人戦 Expert game (1992)

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名人戦 Expert Game (1992)

January 17, 2007, at 02:10 PM by Toyoshima Yasuko -
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名人戦 Game Code Master GO player (1992)

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名人戦 Expert game (1992)

December 11, 2006, at 08:16 AM by Toyoshima Yasuko -
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Page last modified on February 23, 2011, at 07:44 AM